![]() ![]() Support for arrays of values in cfg files through FSnodeLoader ![]() You still need to delete the FSwingletRangeAdjustment module in each wing cfg for full control though. Updated Water Launch module to work with the new KSP version. New float code to combat the new KSP versions inability to float things. Switch textures in the hangar for parts (Currently only implemented on Bomber nose art) VTOL steering (pitch and yaw through engine rotation, roll through thrust variation) ![]() New landing gear functionality: motor, roll retracted, friction overrides, etc. (Parts\Utility\FS_moveCraftGadget\part.cfg) Edit the line timer = 4.0 to a higher value (seconds). Water Launch Module: On slower machines, try setting a longer timer setting if you are put back to the runway at lunch. (very weak reaction wheels) (thanks to PolecatEZ for some input) Converted cockpits to the new reaction wheel system. Updated gyroscope and nose SAS to use the new SAS module. Greatly reduced the weight of the landing gear. F-86 tail control surfaces (elevators and rudder) F-86 fighter jet wing with deployable leading edge for increased lift+drag VTOL steering supports models with inverted transforms through invertSteering = True FSwheel: disable collider at a given time during retraction. FSwheel: suspension overrides can have negative values if overrideModelSpringValues = True atmospheric nerf can be disabled to allow for vacuum operations (the module itself is still required on relevant parts) Tweaks to the default rotation code in multi axis engine and part turner. Minor tweaks you don’t care about: VTOL steering can be toggled on and off with an action group (without affecting the steering setup) Wheel and engine settings in the SPH now affect the whole symmetry group. The bomber wings have proper collision detection The bomber cockpit is now less indestructible. Turned Allow Surface Attach on for tail control surfaces. FAR fix: if FAR is present, the control surface range module is disabled to fix incompatibility. All parts have been assigned a science node (costs have not been set) Surface mounted big engines, one variant with internal landing gear, one without. Added science storage and crew report to the cockpits Removed error message spam on bi-plane wheels Note that FAR compatibility for the new wings is not done yet Wheels have less sideways friction for safer take offs and landings. Action Group to increase/decrease hover height in heli/ VTOL rotors. Auto deploying leading edge slats, and flaps on the F-86 wings. (The legacy F-86 wings are included as a zip in the Parts/Aero folder) Custom lift is used in the biplane parts and the F-86 wings. New custom lift and wing code that is more realistic and more customizable. This is a whole matching part set with alternate switchable textures on each part. Biplanes! Make you own WWI planes with these new parts. Added Normal map (etc) switching support to FStextureSwitch All example craft renamed with the prefix FS to make them easier to find For craft already in flight, you can EVA a Kerbal an Repaint the part. Some wings have had module changes, which will reset the texture selection. (Removed 0/0 electric resource node from engines) CoM indicator bug fixed, replace engines on existing craft for a fix. FAR values added to biplane wings and F-86 wings ( FAR is optional as always!) Included two example craft re-tweaked for FAR. Support for part effects (sounds etc) in the animation module. Fixed some old tail gear scaling and floating point error rendering issues (Scale has changed a little bit) Scaled f-86 wing lift back to 72%, which should be around the realistic lift amount (still more than stock lift) Launch anywhere on Kerbin! More reliable coordinate saving. Save your current position to re-use in new vessels. Landing gear tires bump, screech and smoke when touching down, and have rolling and retract sounds. FSmeshSwitch: swap meshes instead of textures for better memory conservation FSslowtato: key/action group based rotator module FSwheel: supports altering retract animation speed in cfg FSwing: Made leading edge action name cfg editable for use in extending flaps etc. FSengineSounds: Implemented disengage, running, flameout sounds, fixed bugs. This will see changes to performance, sound and looks Warning message on the Main Menu if you are using an incompatible KSP version Helicopter landing pads by Justin Kerbice Lots of plugin features for upcoming version 7, and features used in other mods like B9 Removed unneeded pngs, and optimized others. Plugin update for compatibility with various mods like B9 ![]()
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